DON'T GET SWINDLED!by Joel Feinstein

February 1997

This set of puzzles is a slightly more difficult follow-up to the July 1996 issue's article about swindles. In each of the positions that follow there are three empty squares left, and it is White to play. Usually this means that White will get two of the last three moves, but in all of these positions White has to be careful: a wrong move would allow Black to play both of the last two moves. You have to decide which, if any, of White's moves avoid these `swindles'. You may want to try some of these out on an Othello board, but it is more impressive if you can do them in your head!

Remember, it is White to move in all cases, and you have to decide which of White's moves, if any, prevent Black from playing both of the last two moves. You don't have to decide whether or not White is winning (but you can if you like). Solutions are here.








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Diagram 9

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